CANDY SMASH MANIA Trademark
Trademark Overview
On Friday, March 1, 2019, a trademark application was filed for CANDY SMASH MANIA with the United States Patent and Trademark Office. The USPTO has given the CANDY SMASH MANIA trademark a serial number of 88321222. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Wednesday, November 27, 2019. This trademark is owned by Shenzhen QiXunXinYou Technology Co., Ltd.. The CANDY SMASH MANIA trademark is filed in the Computer & Software Products & Electrical & Scientific Products category with the following description:
Computer game software downloadable from a global computer network; Downloadable game software; Downloadable games that accept virtual or monetary wagers sold as a feature of downloadable game software; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software, namely, game engine software for video game development and operation; Downloadable electronic game software; Downloadable electronic game software for cellular telephones; Downloadable electronic game software for handheld electronic devices; Downloadable electronic game software for use on mobile and cellular phones, handheld computers; Downloadable electronic game software for wireless devices; Downloadable interactive game software; Downloadable video game software; D...
General Information
Serial Number | 88321222 |
Word Mark | CANDY SMASH MANIA |
Filing Date | Friday, March 1, 2019 |
Status | 602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE |
Status Date | Wednesday, November 27, 2019 |
Registration Number | 0000000 |
Registration Date | NOT AVAILABLE |
Mark Drawing | 4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form |
Published for Opposition Date | NOT AVAILABLE |
Trademark Statements
Goods and Services | Computer game software downloadable from a global computer network; Downloadable game software; Downloadable games that accept virtual or monetary wagers sold as a feature of downloadable game software; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software, namely, game engine software for video game development and operation; Downloadable electronic game software; Downloadable electronic game software for cellular telephones; Downloadable electronic game software for handheld electronic devices; Downloadable electronic game software for use on mobile and cellular phones, handheld computers; Downloadable electronic game software for wireless devices; Downloadable interactive game software; Downloadable video game software; Downloadable virtual reality game software; Recorded game software; Recorded computer game software; Recorded computer virtual reality game software; Recorded video game software |
Classification Information
International Class | 009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus. |
US Class Codes | 021, 023, 026, 036, 038 |
Class Status Code | 6 - Active |
Class Status Date | Wednesday, March 20, 2019 |
Primary Code | 009 |
First Use Anywhere Date | Thursday, October 25, 2018 |
First Use In Commerce Date | Thursday, October 25, 2018 |
Trademark Owner History
Party Name | Shenzhen QiXunXinYou Technology Co., Ltd. |
Party Type | 10 - Original Applicant |
Legal Entity Type | 03 - Corporation |
Address | District, Shenzhen 518000 CN |
Trademark Events
Event Date | Event Description |
Friday, November 29, 2019 | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND |
Wednesday, November 27, 2019 | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE |
Wednesday, May 15, 2019 | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
Wednesday, May 15, 2019 | NON-FINAL ACTION E-MAILED |
Wednesday, May 15, 2019 | NON-FINAL ACTION WRITTEN |
Saturday, May 11, 2019 | ASSIGNED TO EXAMINER |
Wednesday, March 20, 2019 | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM |
Tuesday, March 5, 2019 | NEW APPLICATION ENTERED IN TRAM |