Trademark Overview
On Tuesday, November 23, 2021, a trademark application was filed for BYTEBALL with the United States Patent and Trademark Office. The USPTO has given the BYTEBALL trademark a serial number of 97140669. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, July 17, 2023. The BYTEBALL trademark is filed in the Education & Entertainment Services and Computer & Software Services & Scientific Services categories with the following description:
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing an on-line computer game; Gaming services in the nature of online, non-downloadable virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Online gaming services in the nature of online, non-downloadable virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Production of video and computer game software; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational comput...
Design and development of computer game software; Design and development of computer game software and virtual reality software; Providing a website featuring on-line non-downloadable software that enables users to manage, trade, and spend cryptocurrency; Providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Providing temporary use of on-line non-downloadable computer software for use as a digital wallet; Providing temporary use of on-line non-downloadable computer software for use as an electronic wallet; Providing temporary use of on-line non-downloadable software for accessing, reading, and tracking information in the field of online gaming on a blockchain; Software as a service (SAAS) services featuring software for playing virtual reality computer games providing rewards in cryptocurrency and the ability to buy virtual items using cryptocurrency; Software as a service (SAAS) services, namely, hosting software for use by others for virtual reality...