Trademark Overview
On Wednesday, December 12, 2018, a trademark application was filed for BRING LEARNING TO ALL with the United States Patent and Trademark Office. The USPTO has given the BRING LEARNING TO ALL trademark a serial number of 88226354. The federal status of this trademark filing is ABANDONED - EXPRESS as of Monday, December 24, 2018. This trademark is owned by Age of Learning, Inc.. The BRING LEARNING TO ALL trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Decorative magnets; Refrigerator magnets; Computer mouse pads; sunglasses; Pre-recorded children's educational audio and video cassettes, children's educational CD-ROMs, children's educational audio and video tapes and compact discs featuring music, games, and storytelling; Children's educational computer screen saver programs; Children's educational video game cartridges; Children's educational interactive video game programs; Children's educational interactive multimedia computer game programs; Children's educational computer game cartridges; Children's educational computer software and programs featuring educational activities, information, stories and games; Pre-recorded CD-ROMs featuring children's educational software and programs; Software enabling transfer of data between mobile communications apparatus; Computer game software for use with mobile communications devices to enable users to play children's educational games therewith; Computer software and programs enabling users ...
Educational services, namely, providing online informal programs for preschool to high school level users in the fields of language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Entertainment services, namely, providing online computer educational games in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art; Entertainment services, namely, providing web sites featuring educational videos for preschool to elementary level users in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, Engli...