Trademark Overview
On Tuesday, January 11, 2022, a trademark application was filed for BREAKOUT LIVE with the United States Patent and Trademark Office. The USPTO has given the BREAKOUT LIVE trademark a serial number of 97214294. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Friday, May 12, 2023. This trademark is owned by KB360 Recruiting, LLC. The BREAKOUT LIVE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Education and entertainment services, namely, providing a website featuring sports information for coaches, athletes, scouts, recruiters, parents and fans in the field of sports, high school sports, collegiate sports, and amateur sports; Electronic publishing services, namely, publication of texts online featuring sports information and group discussions for coaches, athletes, scouts, recruiters, parents and fans; Entertainment in the nature of athlete and sports information; Organizing, arranging, conducting and operating athletic games, competitions and tournaments; Providing a web site featuring athlete and sports information; Providing information on college admissions requirements to assist high school student athletes
Downloadable computer application software for handheld devices, mobile devices, tablets, and computers for sports recruiting, sports fan engagement, sports tournaments, sports and athlete statistics; Downloadable computer application software for handheld devices, mobile devices, tablets, and computers for use in providing information in the fields of sports; Downloadable digital files containing artwork, text, audio, and video relating to sports and athletes authenticated by non-fungible tokens (NFTs)
Audio and video broadcasting services over the Internet or other communications network, namely, featuring the uploaded, posted, and tagged videos of others related to sports and athletic performances and electronically transmitting information, audio, and video clips
Providing sports recruiting services for matching high school student athletes and college athletic programs and college coaches; Providing an online searchable database featuring sports recruiting opportunities and athlete profiles; Promoting the goods and services of others; Advertising and marketing services; Collection and analysis of metrics data for training, coaching, recruitment, and education for business purposes; Data analysis services in the field of sports; Provision of an online marketplace for buyers and sellers of downloadable digital artwork, text, audio, and video relating to sports and athletes authenticated by non-fungible tokens (NFTs); Online retail store services featuring a wide variety of consumer goods of others
Internet-based social networking services; Verification of personal identity for age and grades for sports eligibility
Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking; Providing online, non-downloadable computer software for collecting, recording, and analyzing sports in conjunction with athlete and sports performance; Software as a service (SAAS) featuring software for use in the statistical analysis of sports games and player performance; Providing online, non-downloadable computer software for use in training through statistical analysis of sports team and individual performances; Providing online, non-downloadable computer software for the integration of text, audio, graphics, still images, data and moving pictures into an interactive delivery for multimedia applications for use by athletic teams, namely, high school athletic teams, college athletic teams, youth club teams, amateur teams, athletic teams and athletes