BREAKOUT BOX Trademark

Trademark Overview


On Thursday, March 6, 2025, a trademark application was filed for BREAKOUT BOX with the United States Patent and Trademark Office. The USPTO has given the BREAKOUT BOX trademark a serial number of 99070381. The federal status of this trademark filing is RESPONSE AFTER NON-FINAL ACTION - ENTERED as of Thursday, February 12, 2026. This trademark is owned by Learning Undefeated, Inc.. The BREAKOUT BOX trademark is filed in the Education & Entertainment Services category with the following description:

Education services, namely, providing live and online classes, seminars, workshops, tutoring, and mentoring for students in kindergarten through college (K-16); education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of science, technology, engineering, and mathematics (STEM); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, for students in kindergarten through college (K-16); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, in the fields of science, technology, engineering, and mathematics (STEM); mobile education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile platforms, such as trailers, buses, pods, shipping containe...
breakout box

General Information


Serial Number99070381
Word MarkBREAKOUT BOX
Filing DateThursday, March 6, 2025
Status661 - RESPONSE AFTER NON-FINAL ACTION - ENTERED
Status DateThursday, February 12, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducation services, namely, providing live and online classes, seminars, workshops, tutoring, and mentoring for students in kindergarten through college (K-16); education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of science, technology, engineering, and mathematics (STEM); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, for students in kindergarten through college (K-16); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, in the fields of science, technology, engineering, and mathematics (STEM); mobile education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile platforms, such as trailers, buses, pods, shipping containers, and other mobile environments, for students in kindergarten through college (K-16); mobile education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile platforms, such as trailers, buses, pods, shipping containers, and other mobile environments, in the fields of science, technology, engineering, and mathematics (STEM); education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile kiosks or workstations arrangeable within a selected physical space, for students in kindergarten through college (K-16); education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile kiosks or workstations arrangeable within a selected physical space, in the fields of science, technology, engineering, and mathematics (STEM); consulting services in the field of education, namely the implementation of classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay within a mobile platform, such as a trailer, bus, pod, shipping container, or other mobile environment, or provided via mobile kiosks or workstations arrangeable within a selected physical space, in each case, for students in kindergarten through college (K-16); consulting services in the field of education, namely the implementation of classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay within a mobile platform, such as a trailer, bus, pod, shipping container, or other mobile environment, or provided via mobile kiosks or workstations arrangeable within a selected physical space, in each case, in the fields of science, technology, engineering, and mathematics (STEM)

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, March 6, 2025
Primary Code041
First Use Anywhere DateSaturday, August 31, 2019
First Use In Commerce DateSaturday, August 31, 2019

Trademark Owner History


Party NameLearning Undefeated, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressGaithersburg, MD 20878

Trademark Events


Event DateEvent Description
Thursday, March 6, 2025NEW APPLICATION ENTERED
Thursday, March 6, 2025APPLICATION FILING RECEIPT MAILED
Thursday, March 6, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, August 7, 2025ASSIGNED TO EXAMINER
Thursday, August 14, 2025PRIORITY ACTION WRITTEN
Thursday, August 14, 2025PRIORITY ACTION E-MAILED
Thursday, August 14, 2025NOTIFICATION OF PRIORITY ACTION E-MAILED
Thursday, November 13, 2025APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED
Thursday, November 13, 2025APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED
Thursday, February 12, 2026TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, February 12, 2026CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, February 12, 2026TEAS/EMAIL CORRESPONDENCE ENTERED