| Goods and Services | Education services, namely, providing live and online classes, seminars, workshops, tutoring, and mentoring for students in kindergarten through college (K-16); education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of science, technology, engineering, and mathematics (STEM); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, for students in kindergarten through college (K-16); education services, namely providing classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay, in the fields of science, technology, engineering, and mathematics (STEM); mobile education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile platforms, such as trailers, buses, pods, shipping containers, and other mobile environments, for students in kindergarten through college (K-16); mobile education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile platforms, such as trailers, buses, pods, shipping containers, and other mobile environments, in the fields of science, technology, engineering, and mathematics (STEM); education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile kiosks or workstations arrangeable within a selected physical space, for students in kindergarten through college (K-16); education services, namely providing classes, seminars, workshops, tutoring, and mentoring via mobile kiosks or workstations arrangeable within a selected physical space, in the fields of science, technology, engineering, and mathematics (STEM); consulting services in the field of education, namely the implementation of classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay within a mobile platform, such as a trailer, bus, pod, shipping container, or other mobile environment, or provided via mobile kiosks or workstations arrangeable within a selected physical space, in each case, for students in kindergarten through college (K-16); consulting services in the field of education, namely the implementation of classes, seminars, workshops, tutoring, and mentoring utilizing immersive reality, light, sound, touchscreen walls, sensors, and interactive gameplay within a mobile platform, such as a trailer, bus, pod, shipping container, or other mobile environment, or provided via mobile kiosks or workstations arrangeable within a selected physical space, in each case, in the fields of science, technology, engineering, and mathematics (STEM) |