BPM: BULLETS PER MINUTE Trademark

Trademark Overview


On Monday, September 9, 2024, a trademark application was filed for BPM: BULLETS PER MINUTE with the United States Patent and Trademark Office. The USPTO has given the BPM: BULLETS PER MINUTE trademark a serial number of 98740459. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Wednesday, March 19, 2025. This trademark is owned by Awe Interactive Limited. The BPM: BULLETS PER MINUTE trademark is filed in the Toys & Sporting Goods Products, Computer & Software Products & Electrical & Scientific Products, and Education & Entertainment Services categories with the following description:

Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet; internet games, namely, providing non-downloadable computer games via the internet; Providing online video games; Entertainment services sharing computer games; Provision of online computer games; provision of non-downloadable computer games played via a global computer network; providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games; Providing interactive multi-player computer games via the internet and electronic communication networks; arranging and conducting competitions for video game and e-sports players; entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions; organizing, conducting and operating video game tournaments; organization of gaming competitions, namely, organizing electronic, computer and video game competitions; entertainment services i...

Computer software; games software; games software for use with video games consoles; interactive games software; computer game software; video game software; virtual reality games software; downloadable computer game software; downloadable video game software; interactive entertainment computer software for video games; data recorded electronically from the Internet, namely, recorded computer game programs; discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games; computer software for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs; downloadable electronic publications in the nature of magazines in the field of video games; electronic notice boards; downloadable applications for mobile devices; sof...

Toys, games and playthings; action figures; Toy guns; Toy water guns; handheld computer games; arcade games; bobble head dolls; collectible toy figurines; dice games; tabletop games; board games; fantasy character toys; gaming keyboards; gaming headsets; gaming mice; playing cards; plush toys; trading cards for games; party balloons; party poppers (party novelties); Party favours in the nature of small toys; Paper party hats; toy masks; balls for games
bpm: bullets per minute

General Information


Serial Number98740459
Word MarkBPM: BULLETS PER MINUTE
Filing DateMonday, September 9, 2024
Status641 - NON-FINAL ACTION - MAILED
Status DateWednesday, March 19, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, providing electronic, computer and video games provided by means of the Internet; internet games, namely, providing non-downloadable computer games via the internet; Providing online video games; Entertainment services sharing computer games; Provision of online computer games; provision of non-downloadable computer games played via a global computer network; providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games; Providing interactive multi-player computer games via the internet and electronic communication networks; arranging and conducting competitions for video game and e-sports players; entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions; organizing, conducting and operating video game tournaments; organization of gaming competitions, namely, organizing electronic, computer and video game competitions; entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device; advisory and consultancy services in connection with the foregoing
Goods and ServicesComputer software; games software; games software for use with video games consoles; interactive games software; computer game software; video game software; virtual reality games software; downloadable computer game software; downloadable video game software; interactive entertainment computer software for video games; data recorded electronically from the Internet, namely, recorded computer game programs; discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games; computer software for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs; downloadable electronic publications in the nature of magazines in the field of video games; electronic notice boards; downloadable applications for mobile devices; software applications for mobile devices; digital music downloadable from the internet; Virtual reality software; virtual reality goggles, glasses and headsets; virtual reality software for playing virtual reality games; virtual reality software for communication; headsets for virtual reality games; virtual reality (VR) motion simulators; virtual reality headsets adapted for use in playing video games; musical recordings in the form of discs; Downloadable virtual goods, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour; Digital works of art authenticated by non-fungible tokens (NFTs); Computer software, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour, all authenticated by NFTs; Audio books; downloadable image files; sunglasses; cases, straps and chains for sunglasses; camera cases; mobile phone covers and cases; leather cases for mobile phones; mobile telephone games; mobile telephone cases and covers; laptop carrying cases; cases adapted for tablet computers; computer mouse pads
Goods and ServicesToys, games and playthings; action figures; Toy guns; Toy water guns; handheld computer games; arcade games; bobble head dolls; collectible toy figurines; dice games; tabletop games; board games; fantasy character toys; gaming keyboards; gaming headsets; gaming mice; playing cards; plush toys; trading cards for games; party balloons; party poppers (party novelties); Party favours in the nature of small toys; Paper party hats; toy masks; balls for games
Pseudo MarkBULLETS PER MINUTE BULLETS PER MINUTE

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateMonday, September 9, 2024
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, September 9, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, September 9, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameAwe Interactive Limited
Party Type10 - Original Applicant
Legal Entity Type24 - NOT AVAILABLE
AddressClifton, Shefford SG175HA
GB

Trademark Events


Event DateEvent Description
Monday, September 9, 2024NEW APPLICATION ENTERED
Tuesday, March 18, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Wednesday, March 19, 2025ASSIGNED TO EXAMINER
Wednesday, March 19, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, March 19, 2025NON-FINAL ACTION WRITTEN
Wednesday, March 19, 2025NON-FINAL ACTION E-MAILED