Trademark Overview
On Monday, June 27, 2022, a trademark application was filed for BLASTERVERSE with the United States Patent and Trademark Office. The USPTO has given the BLASTERVERSE trademark a serial number of 97477228. The federal status of this trademark filing is RESPONSE AFTER NON-FINAL ACTION - ENTERED as of Wednesday, October 11, 2023. This trademark is owned by STRIKERVR, INC.. The BLASTERVERSE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Clothing & Apparel Products, Advertising, Business and Retail Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing interactive online non-downloadable mobile gaming applications; Entertainment services, namely, providing an online computer game, specifically, providing games with weapons simulations; Entertainment services, namely, providing an interactive online weapons simulation game; Providing recognition and incentives by the way of awards and contests to demonstrate excellence in the field of weapons training and weapons simulations; Entertainment services, namely, providing online computer games, specifically, virtual shooting simulators or and weapons simulations; Virtual training services in the field of weapons simulations; Organizing, arranging, and conducting virtual weapons simulations and gaming events; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
Downloadable virtual reality game software featuring weapons training and simulated weapons use; Recorded computer virtual reality game software featuring weapons training and simulated weapons use; Downloadable virtual goods, namely, computer programs featuring weapons training and weapons use for use in online virtual worlds; Downloadable virtual reality software for weapons simulations; Downloadable virtual reality software for playing computer games; Downloadable virtual reality software for playing games with weapons simulations; Downloadable virtual reality training simulation software in the field of weapons training; Recorded virtual reality software for weapons simulations; Recorded virtual reality software for playing computer games; Recorded virtual reality software for playing games with weapons simulations; Downloadable VPN (virtual private network) operating software; None of the foregoing including downloadable software for the purpose of creating, modifying, and distrib...
Clothing, namely, hats, caps being headwear, shirts, T-shirts, shorts, socks, jackets, and gloves; Apparel for men, women, and children, namely, hats, caps being headwear, shirts, T-shirts, shorts, socks, jackets, and gloves; Hats; Caps being headwear; Shirts; T-shirts; Shorts; Socks; Clothing; Gloves
Providing incentive award programs for customers and members through issuance and processing of loyalty points for on-line purchase of a company's goods and services; On-line retail store services featuring physical and virtual merchandise for use by members of an online community; None of the foregoing including advertising services in the nature of creating corporate and brand identity for others
Online social networking services; Online social networking services provided through a community website; Online social networking services provided through a virtual environment; Leasing of reproduction rights of digital content to others, namely, including digital content associated with non-fungible tokens
Providing temporary use of on-line non-downloadable software for viewing digital goods, namely, viewing digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, and trading cards; Providing virtual computer systems and virtual computer environments through cloud computing; Programming virtual weapons and products for use in online virtual worlds; Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three-dimensional platforms; Computer services, namely, creating an on-line virtual environment for conducting weapons simulations; Computer services, namely, creating an on-line virtual environment for playing online computer games among a network of users