BIOLOGICAL INTELLIGENCE Trademark

Trademark Overview


On Wednesday, May 3, 2023, a trademark application was filed for BIOLOGICAL INTELLIGENCE with the United States Patent and Trademark Office. The USPTO has given the BIOLOGICAL INTELLIGENCE trademark a serial number of 97919382. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Thursday, February 1, 2024. This trademark is owned by BI Holding, LLC. The BIOLOGICAL INTELLIGENCE trademark is filed in the Education & Entertainment Services category with the following description:

University educational services, namely, offering courses of instruction at the undergraduate, graduate, executive education, and non-degree program levels; and special educational seminars, on-line classes, workshops, conferences, and programs for alumni, executives, and entrepreneurs on the subjects of business and/or management and fields of sciences, information technology, artificial intelligence, robotics, economics, ecology, biology, business, advertising and marketing research, consumer research, business consulting, quantum computing, urban planning, asset management, financial management, and business networking; entertainment services in the nature of development, creation, and production of audio and video recordings, and multimedia entertainment content. Publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications; online electronic publication of weblogs (blogs) in the field of advertising, marketing, business, virt...
biological intelligence

General Information


Serial Number97919382
Word MarkBIOLOGICAL INTELLIGENCE
Filing DateWednesday, May 3, 2023
Status641 - NON-FINAL ACTION - MAILED
Status DateThursday, February 1, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesUniversity educational services, namely, offering courses of instruction at the undergraduate, graduate, executive education, and non-degree program levels; and special educational seminars, on-line classes, workshops, conferences, and programs for alumni, executives, and entrepreneurs on the subjects of business and/or management and fields of sciences, information technology, artificial intelligence, robotics, economics, ecology, biology, business, advertising and marketing research, consumer research, business consulting, quantum computing, urban planning, asset management, financial management, and business networking; entertainment services in the nature of development, creation, and production of audio and video recordings, and multimedia entertainment content. Publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications; online electronic publication of weblogs (blogs) in the field of advertising, marketing, business, virtual reality and augmented reality; Providing online non-downloadable electronic publications in the nature of articles in the field of advertising, marketing, business, virtual reality, and augmented reality for software developers; Entertainment and educational services, namely, providing online non-downloadable publications in the nature of articles in the field of virtual reality technology via a website; Entertainment and educational services, namely, providing online non-downloadable publications in the nature of articles in the field of augmented reality technology via a website; Entertainment services, namely, providing online interactive and multiplayer and single player video games played via the internet or communication networks; Entertainment services, namely, providing online video games, computer games, electronic games, and interactive electronic games; Providing a computer game for use network-wide by network users; Providing online non-downloadable game software; Virtual reality game services provided via the internet and other communications networks; Augmented reality game services provided via the internet and other communications networks; Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; Entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences; Entertainment services, namely, providing online virtual reality environments; Entertainment services, namely, providing online augmented reality environments; Augmented reality video production for entertainment purposes for online and virtual reality video games; Virtual reality video production for entertainment purposes for online and virtual reality video games; Multimedia entertainment production and publishing services; Entertainment services in the nature of production and post-production services of multimedia entertainment content; Providing information about online computer games and video games via the internet and other communications networks; Arranging and conducting educational conferences in the field of advertising, marketing, business, virtual reality, augmented reality, software development, social technology, and social networking; Organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking entertainment and educational purposes; Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware; Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Arranging and conducting contests designed to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities, and sharing of creative work product; Organizing exhibitions, conferences, and events in the field of software development for educational purposes; Arranging and conducting contests for educational and entertainment purposes for software developers; Educational services, namely, organizing and conducting conferences and seminars in the fields of artificial intelligence and the internet of things; Educational services, namely, organizing and conducting conferences, courses, seminars, and online training in the fields of advertising, marketing, social networking, the internet, and social media, and distribution of course material in connection therewith; Training in the field of design, advertising and communication technologies; Training in the field of strategic media planning relating to advertising, marketing and business; Providing information in the field of entertainment; Providing entertainment information including text, electronic documents, databases, graphics, photographic images and audio visual information, via the internet and other communications networks; Providing a website featuring non-downloadable articles in the fields of entertainment, secondary, and collegiate life, and social and community interest groups; Rental of photography and videography kiosks for capturing, uploading, editing and sharing of pictures and videos; Sporting and cultural activities, namely, providing competitions and events; Entertainment services, namely, providing online non-downloadable videos featuring games being played by others; Entertainment services, namely, providing a website that allows users to broadcast game play to others; Arranging and conducting educational conferences in the field of software development; Educational seminars, classes, speaker series, conferences and training in the field of open source software and software development; Entertainment services, namely, ongoing comedy, drama, documentary, docu-series, animated, mystery, and reality web and television series provided over the Internet; Online journals, namely, blogs featuring comedy, drama, documentary, docu-series, animated, mystery, and reality and entertainment content; Providing online non-downloadable video clips, videos, vlogs, images, illustrations, articles, and abstracts of articles in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment; Providing online non-downloadable videos in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment; Educational services, namely, providing online non-downloadable publications in the nature of articles in the field of social media content; Providing information in the field of social media; Online electronic publishing of online articles concerning social media content; Publication of educational materials, namely, publishing of articles, manuals, journals and blogs in the fields of software development, artificial intelligence, machine learning, and building user interfaces; Arranging and conducting of training workshops in the field of advertising, marketing, business, virtual reality, augmented reality, software development social technology, and social networking; Recreation information; Augmented reality video production for online and virtual reality video games; Educational services, namely, conducting seminars, conferences, and workshops in the fields of health and wellness; Educational services, namely, organizing and conducting conferences and seminars in the fields of virtual reality, augmented reality, artificial intelligence and the internet of things; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware; Providing a website featuring online non-downloadable photos, videos, prerecorded audio, and audiovisual material in the fields of advertising, marketing, business, virtual reality, augmented reality, software development, social technology, and social networking; Entertainment services, namely, providing a website for streaming entertainment content and live streaming video of entertainment events; Entertainment services, namely, providing online mixed reality game environments for entertainment purposes; entertainment services, namely, mixed reality video product for online and virtual reality video games; entertainment services, namely, multimedia production services for online and virtual reality video games; Online journals, namely, blogs featuring commentary, advice and information in the fields of health, wellness, sleep, and nutrition; Online journals, namely, blogs in the field of advertising, marketing, business, virtual reality, augmented reality, software development, social technology and social media; Online journals, namely, weblogs(blogs) featuring content in the field of advertising, marketing, business, virtual reality, augmented reality, software development, social technology and social media; Entertainment services, namely, contest and incentive award programs designed to reward software developers who develop and complete new projects; Organizing exhibitions and events for cultural, educational, or entertainment purposes; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing exhibitions and events in the field of software development for educational purposes; Organizing exhibitions in the field of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing live exhibitions and conferences in the fields of culture, entertainment and social networking for entertainment and educational purposes; Information relating to entertainment provided on-line from a computer database; Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information, via the internet and communication networks; Providing online resources in the nature of non-downloadable articles in the field of software development for software developers; Publishing services, namely, multimedia publishing of electronic publications of others; Virtual reality video production for online and virtual reality video games

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, May 8, 2023
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameBI Holding, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressNew York, NY 10016

Trademark Events


Event DateEvent Description
Thursday, February 1, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, February 1, 2024NON-FINAL ACTION E-MAILED
Thursday, February 1, 2024NON-FINAL ACTION WRITTEN
Monday, January 29, 2024ASSIGNED TO EXAMINER
Monday, May 8, 2023NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, May 6, 2023NEW APPLICATION ENTERED