BACKPACK Trademark

Trademark Overview


On Friday, January 10, 2020, a trademark application was filed for BACKPACK with the United States Patent and Trademark Office. The USPTO has given the BACKPACK trademark a serial number of 88754677. The federal status of this trademark filing is THIRD EXTENSION - GRANTED as of Monday, July 22, 2024. This trademark is owned by Backpack Sports, Inc.. The BACKPACK trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Entertainment information services related to competitive sports and esports; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage and share information, thoughts, opinions and recommendations with competitive sports teams and esports teams, players and coaches; providing entertainment information in the field of competitive sports and esports; competitive sports and esports training services; competitive sports and esports training services by means of providing crowdsourced sports and eports-related information, thoughts, opinions and recommendations to teams, players and coaches to improve team performance

Downloadable computer software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable mobile applications for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable computer software and artificial intelligence engine software for video image processing; downloadable mobile applications for video image processing; downloadable computer software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable mobile applications for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable software and ...

Electronic data transmission; providing an online forum for the transmission of sports and esports-related data and messages among computer users; streaming of video material on the internet; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping

Analyzing and compiling business data; public opinion polling; advertising, marketing, and promotion services for others; business consulting services for sports teams; online service for connecting social network users and sports fans with sports teams and esports teams for the purposes of collecting and analyzing sports and esports data for business purposes, and for sharing thoughts, opinions and recommendations; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping

Online social networking services in the field of sports and esports provided through downloadable mobile applications; online social networking services in the field of sports and esports

Software as a service (SAAS) services featuring software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing online non-downloadable software and AI engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing an interactive website featuring technology for crowdsourcing, managing, sharing, storing, and analyzing data and media; software as a service (SAAS) services featuring software and artificial intelligence engine software for video image processing; providing online non-downloadable software for video image processing software as a service (SAAS) services featuring software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; providing online non-downloadable software for fac...
backpack

General Information


Serial Number88754677
Word MarkBACKPACK
Filing DateFriday, January 10, 2020
Status732 - THIRD EXTENSION - GRANTED
Status DateMonday, July 22, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, November 29, 2022

Trademark Statements


Goods and ServicesEntertainment information services related to competitive sports and esports; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage and share information, thoughts, opinions and recommendations with competitive sports teams and esports teams, players and coaches; providing entertainment information in the field of competitive sports and esports; competitive sports and esports training services; competitive sports and esports training services by means of providing crowdsourced sports and eports-related information, thoughts, opinions and recommendations to teams, players and coaches to improve team performance
Goods and ServicesDownloadable computer software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable mobile applications for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable computer software and artificial intelligence engine software for video image processing; downloadable mobile applications for video image processing; downloadable computer software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable mobile applications for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable software and mobile applications to facilitate sports fans' sharing of information, thoughts, opinions and recommendations with teams, coaches and management; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping
Goods and ServicesElectronic data transmission; providing an online forum for the transmission of sports and esports-related data and messages among computer users; streaming of video material on the internet; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping
Goods and ServicesAnalyzing and compiling business data; public opinion polling; advertising, marketing, and promotion services for others; business consulting services for sports teams; online service for connecting social network users and sports fans with sports teams and esports teams for the purposes of collecting and analyzing sports and esports data for business purposes, and for sharing thoughts, opinions and recommendations; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping
Goods and ServicesOnline social networking services in the field of sports and esports provided through downloadable mobile applications; online social networking services in the field of sports and esports
Goods and ServicesSoftware as a service (SAAS) services featuring software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing online non-downloadable software and AI engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing an interactive website featuring technology for crowdsourcing, managing, sharing, storing, and analyzing data and media; software as a service (SAAS) services featuring software and artificial intelligence engine software for video image processing; providing online non-downloadable software for video image processing software as a service (SAAS) services featuring software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; providing online non-downloadable software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; providing an interactive website featuring technology for facilitating sports and esports teams' interactions with fans and conducting incentive award programs for sports fans; providing an interactive website featuring technology for facilitating sports fans' sharing of information, thoughts, opinions and recommendations with teams, players, coaches and management; computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, share sports and esports-related data and media, provide information, thoughts, opinions and recommendations to teams, players and coaches, form virtual communities, and engage in social networking; data warehousing; technical support services, namely, troubleshooting of computer software problems; software design and development services; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping

Classification Information


International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateWednesday, January 15, 2020
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, October 25, 2022
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateWednesday, January 15, 2020
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, January 15, 2020
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateWednesday, January 15, 2020
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateWednesday, January 15, 2020
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameBackpack Sports, Inc.
Party Type20 - Owner at Publication
Legal Entity Type03 - Corporation
AddressVenice, CA 90291

Party NameBackpack Sports, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressLos Angeles, CA 90012

Trademark Events


Event DateEvent Description
Tuesday, January 14, 2020NEW APPLICATION ENTERED
Wednesday, January 15, 2020NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Sunday, March 29, 2020ASSIGNED TO EXAMINER
Thursday, April 9, 2020NON-FINAL ACTION WRITTEN
Thursday, April 9, 2020NON-FINAL ACTION E-MAILED
Thursday, April 9, 2020NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, April 22, 2020TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, April 22, 2020CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, April 23, 2020TEAS/EMAIL CORRESPONDENCE ENTERED
Friday, June 5, 2020NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Friday, June 5, 2020SUSPENSION LETTER WRITTEN
Friday, June 5, 2020LETTER OF SUSPENSION E-MAILED
Thursday, September 8, 2022TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, January 14, 2021SUSPENSION LETTER WRITTEN
Thursday, January 14, 2021LETTER OF SUSPENSION E-MAILED
Thursday, January 14, 2021NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Monday, July 19, 2021REPORT COMPLETED SUSPENSION CHECK CASE STILL SUSPENDED
Monday, February 7, 2022SUSPENSION CHECKED - TO ATTORNEY FOR ACTION
Thursday, March 10, 2022NON-FINAL ACTION WRITTEN
Thursday, March 10, 2022NON-FINAL ACTION E-MAILED
Thursday, March 10, 2022NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, September 8, 2022CORRESPONDENCE RECEIVED IN LAW OFFICE
Friday, September 9, 2022TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, October 25, 2022APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, November 9, 2022NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, November 29, 2022PUBLISHED FOR OPPOSITION
Tuesday, November 29, 2022OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Monday, March 20, 2023SOU TEAS EXTENSION RECEIVED
Monday, March 20, 2023SOU EXTENSION 1 FILED
Monday, March 20, 2023SOU EXTENSION 1 GRANTED
Tuesday, January 24, 2023NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Wednesday, March 22, 2023NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
Monday, December 11, 2023SOU EXTENSION 2 FILED
Monday, December 11, 2023SOU EXTENSION 2 GRANTED
Monday, July 22, 2024SOU TEAS EXTENSION RECEIVED
Monday, July 22, 2024SOU EXTENSION 3 FILED
Monday, July 22, 2024SOU EXTENSION 3 GRANTED
Wednesday, July 24, 2024NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
Monday, December 11, 2023SOU TEAS EXTENSION RECEIVED
Wednesday, December 13, 2023NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED