AVIVERSE Trademark

Trademark Overview


On Wednesday, February 16, 2022, a trademark application was filed for AVIVERSE with the United States Patent and Trademark Office. The USPTO has given the AVIVERSE trademark a serial number of 97270699. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Thursday, March 23, 2023. This trademark is owned by AVIWORLD MEDIA CORP.. The AVIVERSE trademark is filed in the Education & Entertainment Services category with the following description:

Development, creation, production, post-production and distribution of advertising content; production of film, television, mobile device-based and web-based advertising content; production of advertising matter and commercials featuring multimedia, interactive and immersive content; production of advertising matter and commercials featuring stories and audiovisual, interactive, immersive and multimedia content; Educational and entertainment services, namely, providing online downloadable and non-downloadable audio, video, text, images, real-time, live, 3D, 360 degree, 180 degree, holographic, interactive, immersive extended reality content and stories rendered through the media of television, cable, satellite, telephone and broadband systems, and via the internet, a global computer information network, portable, wired and wireless communication devices; Entertainment information; educational information, namely, school (primary, elementary, secondary, and tertiary), trade school, coll...
aviverse

General Information


Serial Number97270699
Word MarkAVIVERSE
Filing DateWednesday, February 16, 2022
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateThursday, March 23, 2023
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesDevelopment, creation, production, post-production and distribution of advertising content; production of film, television, mobile device-based and web-based advertising content; production of advertising matter and commercials featuring multimedia, interactive and immersive content; production of advertising matter and commercials featuring stories and audiovisual, interactive, immersive and multimedia content; Educational and entertainment services, namely, providing online downloadable and non-downloadable audio, video, text, images, real-time, live, 3D, 360 degree, 180 degree, holographic, interactive, immersive extended reality content and stories rendered through the media of television, cable, satellite, telephone and broadband systems, and via the internet, a global computer information network, portable, wired and wireless communication devices; Entertainment information; educational information, namely, school (primary, elementary, secondary, and tertiary), trade school, college, university curricula content; providing online computer game services provided from a computer network; presentation of live musical, theatre, staged, holographic, interactive, 3D and immersive performances; photography; animation; illustration; videography; audio and music production; podcasts; extended reality production; interactive game development; copywriting; screenwriting; video production and editing; production of radio, television, podcast and online webisode programmes; audio, video, text, photography, illustration, real-time and immersive extended reality, 3D, 360 degree, 180 degree, holographic, production in the nature of multimedia education and entertainment media production services for motion pictures, internet and television; dubbing; film production; production of music; educational examination; e-book publishing and editorial reporting; news reporter services; Entertainment and educational services, namely, providing online and virtual and extended reality environments in which users can interact for recreational, leisure, business, promotional, dating, entertainment or educational purposes; virtual reality, augmented reality, mixed reality game and gamified services provided online from a computer network; providing a marketplace of users, groups, companies, organizations, associations, charities, foundations, NGOs, institutions, schools, colleges, universities, artists, creatives, storytellers, teachers, subject matter experts, influencers and thought leaders for the procurement, commissioning, creation, pay-per-view, subscription, renting, licensing, purchase and sale of entertainment and educational content products and services, namely, downloadable and non-downloadable audio, video, audiovisual, text, live, image, photography, illustration, 3D, 360 degree, 180 degree, holographic, immersive extended reality (augmented, virtual and mixed reality), and interactive content; Platform-as-a-service (PAAS) and software as-a-service (SAAS) featuring computer software and data architecture for processing, storing, managing, accessing, tracking, manipulating, analyzing, and identifying product, service, media, content, user and consumer information; Artificial intelligence software; data feeders for use with and linked with artificial intelligence; artificial intelligence and machine learning software; software; computer software; application software; software for computers; facial analysis software; speech analytics software; image and text recognition software; facial recognition software; speech recognition software; simulation software for use in digital computers; interactive computer software; voice recognition software; interactive video software; data processing software; computer programs for using the internet and the world wide web; computer software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information and geo-location data with online member communities; interactive video games of virtual reality comprised of computer hardware and software; virtual reality game software; virtual reality software for virtual worlds, mmog, mmorpg, and virtual reality; virtual reality software for purchasing virtual and real goods and services and conducting commerce; virtual, augmented and mixed reality software for social interaction to collaborate, communicate, date, play and experience activities together in addition to accessing third party social media content; downloadable and non-downloadable computer software for generating non-fungible tokens for use in virtual worlds and in extended reality environments; downloadable and non-downloadable computer software for generating cryptographic keys for use in virtual worlds and in extended reality environments; digital media, namely, non-fungible tokens featuring audio, video, textual, immersive extended reality and graphic content; downloadable and non-downloadable augmented reality software for placing, uploading and downloading media; downloadable and non-downladable virtual goods, namely, non-fungible tokens (nfts); downloadable and non-downloadable digital media, namely, digital collectibles, digital tokens, non-fungible tokens (nfts), cryptocurrencies, digital audiovisual content and digital art; provision of an online marketplace for buyers and sellers of digital assets, namely, non-fungible tokens; Authentication of data in the field of non-fungible tokens using blockchain technology; providing use of online non-downloadable and downloadable software for accessing, reading, and tracking information in the field of non-fungible tokens on a blockchain; providing user authentication services using blockchain-based software technology for cryptocurrency transactions; providing online non-downloadable and downloadable computer software for use as a cryptocurrency wallet; blockchain; blockchain software; downloadable and non-downloadable software in the field of blockchain; downloadable and non-downloadable software for use with digital currency, crypto currency and virtual currency; digital currency wallet and storage services software; downloadable and non-downloadable computer software for use as a cryptocurrency wallet; cryptocurrency hardware wallet; downloadable and non-downloadable computer software for use as a digital wallet; downloadable and non-downloadable computer software for use as an electronic wallet; computer programs, non-downloadable and downloadable computer application software for electronic storage of data; downloadable software for providing a digital wallet; downloadable and non-downloadable software for digital currency payment and exchange transactions; downloadable and non-downloadable software for use in managing portfolios of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens; Distributed ledger platform software; software for use with distributed ledger technology; downloadable software which facilitates the ability of users to view, analyze, record, store, monitor, and manage digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens; downloadable and non-downloadable software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens; downloadable and non-downloadable software for implementing and recording financial transactions; downloadable and non-downloadable software for use in financial trading; downloadable and non-downloadable software for use in financial exchange; downloadable software for accessing financial information and market data and trends; downloadable and non-downloadable software for providing authentication of parties to a financial transaction; downloadable and non-downloadable software for maintaining ledgers for financial transactions; downloadable software for the management of cryptographic security of electronic transmissions across computer networks; downloadable and non-downloadable software for encrypting and enabling secure transmission of digital information over the internet; downloadable and non-downloadable software for allowing users to calculate parameters related to financial transactions; downloadable and non-downloadable software for electronic funds transfer and payment transactions; downloadable and non-downloadable software for currency conversion; downloadable and non-downloadable software for creating and managing smart contracts; Entertainment and educational services, namely, organizing and conducting conferences, exhibitions, courses, seminars, and online training in the fields of business, entertainment and education

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, February 22, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameAVIWORLD MEDIA CORP.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressToronto M5H4E7
CA

Trademark Events


Event DateEvent Description
Thursday, March 23, 2023ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Thursday, March 23, 2023ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Thursday, March 23, 2023ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Monday, December 5, 2022NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, December 5, 2022NON-FINAL ACTION E-MAILED
Monday, December 5, 2022NON-FINAL ACTION WRITTEN
Wednesday, November 30, 2022ASSIGNED TO EXAMINER
Tuesday, February 22, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, February 19, 2022NEW APPLICATION ENTERED