ATMTA Trademark

Trademark Overview


On Tuesday, July 12, 2022, a trademark application was filed for ATMTA with the United States Patent and Trademark Office. The USPTO has given the ATMTA trademark a serial number of 97499807. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Monday, August 28, 2023. This trademark is owned by ATMTA, Inc.. The ATMTA trademark is filed in the Education & Entertainment Services category with the following description:

Entertainment services, namely, providing online computer and video games; Providing games for use network-wide by network users; Providing interactive, multiplayer, and single player games played via computer or communications networks; Providing online computer, video, and electronic games from a computer network; Providing online virtual reality games; Providing online augmented reality games; Providing a website featuring non-downloadable game software; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes; Organizing, conducting, and operating video game competitions and tournaments; Entertainment services in the nature of organizing, arranging, and hosting performances and social entertainment events; Multimedia publishing of software and games; Multimedia publishing of interactive computer and video game prog...
atmta

General Information


Serial Number97499807
Word MarkATMTA
Filing DateTuesday, July 12, 2022
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateMonday, August 28, 2023
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, providing online computer and video games; Providing games for use network-wide by network users; Providing interactive, multiplayer, and single player games played via computer or communications networks; Providing online computer, video, and electronic games from a computer network; Providing online virtual reality games; Providing online augmented reality games; Providing a website featuring non-downloadable game software; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes; Organizing, conducting, and operating video game competitions and tournaments; Entertainment services in the nature of organizing, arranging, and hosting performances and social entertainment events; Multimedia publishing of software and games; Multimedia publishing of interactive computer and video game programs and software; Multimedia entertainment production and publishing services; Electronic publishing services for others; Online electronic publishing concerning social media content; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing temporary use of nondownloadable video games; Entertainment services, namely, providing online player versus player (pvp) video games; Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment, or educational purposes; Provision of entertainment services in the nature of interactive, immersive, and virtual reality events, exhibits, and experiences; Electronic game services provided by electronic communication means; Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, August 1, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameATMTA, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressLas Vegas, NV 89135

Trademark Events


Event DateEvent Description
Monday, August 28, 2023ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Monday, August 28, 2023ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Monday, August 28, 2023ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Thursday, May 11, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, May 11, 2023NON-FINAL ACTION E-MAILED
Thursday, May 11, 2023NON-FINAL ACTION WRITTEN
Wednesday, April 26, 2023ASSIGNED TO EXAMINER
Monday, August 1, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, July 15, 2022NEW APPLICATION ENTERED