Goods and Services | Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing non-downloadable digital collectibles for use in virtual environments created for entertainment purposes; Use of digital collectibles in on-line contests, games and challenges; production of video and computer game software; multimedia publishing of games; entertainment services, namely, providing online computer and electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; provision of online, non downloadable web and mobile video-game computer software programs featuring in-game virtual currency, tokens and the use of exchanging digital assets authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes; Organizing, conducting and hosting social entertainment events for others, exhibitions, expositions, classes, and seminars and conferences, and one-on-one meetings being conferences, all for commercial entertainment purposes in the interactive entertainment, virtual reality, health and wellness, sports, gaming, fashion, lifestyle, and video game entertainment industries for use in virtual worlds; Virtual reality game services provided on-line from a computer network featuring a virtual world made up of a culmination of different planets, geographical environments and cities that enables users to own, build, create and monetize their digital experience using a utility token; entertainment services, namely, providing an on-line computer game that provides users an ability to purchase tokenized land plots that owners can re-purpose and monetize |