ANDROMETA Trademark

Trademark Overview


On Wednesday, March 30, 2022, a trademark application was filed for ANDROMETA with the United States Patent and Trademark Office. The USPTO has given the ANDROMETA trademark a serial number of 97339531. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Tuesday, January 9, 2024. This trademark is owned by MNNT LTD. The ANDROMETA trademark is filed in the Education & Entertainment Services category with the following description:

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing non-downloadable digital collectibles, authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; Use of digital collectibles in on-line contests, games and challenges, namely, production of video and computer game software; multimedia publishing of games; entertainment services, namely, providing online computer and electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; provision of online, non-downloadable web and mobile video-game computer program featuring in-game virtual currency, tokens and the use of exchanging digital assets authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes; Providing ...
andrometa

General Information


Serial Number97339531
Word MarkANDROMETA
Filing DateWednesday, March 30, 2022
Status641 - NON-FINAL ACTION - MAILED
Status DateTuesday, January 9, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing non-downloadable digital collectibles, authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; Use of digital collectibles in on-line contests, games and challenges, namely, production of video and computer game software; multimedia publishing of games; entertainment services, namely, providing online computer and electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; provision of online, non-downloadable web and mobile video-game computer program featuring in-game virtual currency, tokens and the use of exchanging digital assets authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes; Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking; Organizing, conducting and hosting social entertainment events for others, exhibitions, expositions, classes, and seminars and conferences, and one-on-one meetings, all for commercial entertainment purposes in the interactive entertainment, virtual reality, health and wellness, sports, gaming, fashion, lifestyle, and video game entertainment industries for use in the metaverse and virtual worlds; Virtual reality game services provided on-line from a computer network featuring a v irtual world made up of a culmination of different planets, geographical environments and cities that enables users to own, build, create and monetize their digital experience using a utility token ; entertainment services, namely, providing an on-line computer game that provides users an ability to purchase tokenized land plots that owners can repurpose and monetize

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, April 5, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameMNNT LTD
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressGrand Cayman KY1-1001
KY

Trademark Events


Event DateEvent Description
Tuesday, January 9, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, January 9, 2024NON-FINAL ACTION E-MAILED
Tuesday, January 9, 2024NON-FINAL ACTION WRITTEN
Monday, December 11, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Monday, December 11, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Monday, December 11, 2023ASSIGNED TO LIE
Thursday, July 13, 2023NOTICE OF REVIVAL - E-MAILED
Wednesday, July 12, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, July 12, 2023PETITION TO REVIVE-GRANTED
Wednesday, July 12, 2023TEAS PETITION TO REVIVE RECEIVED
Friday, May 12, 2023ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Friday, May 12, 2023ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Friday, May 12, 2023ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Friday, January 20, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Friday, January 20, 2023NON-FINAL ACTION E-MAILED
Friday, January 20, 2023NON-FINAL ACTION WRITTEN
Friday, January 13, 2023ASSIGNED TO EXAMINER
Tuesday, April 5, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, April 2, 2022NEW APPLICATION ENTERED