Trademark Overview
On Friday, February 18, 2011, a trademark application was filed for AGE OF KNOWLEDGE with the United States Patent and Trademark Office. The USPTO has given the AGE OF KNOWLEDGE trademark a serial number of 85246186. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, March 26, 2012. This trademark is owned by Age of Learning, Inc.. The AGE OF KNOWLEDGE trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Decorative magnets; Refrigerator magnets; Computer mouse pads; sunglasses; Computer screen saver programs; Video game cartridges; Interactive video game programs; Interactive multimedia computer game programs; Computer game cartridges; Children's educational computer software and programs featuring educational activities, information, stories and games; Pre-recorded CD-ROMs featuring children's educational software and programs; Software enabling transfer of data between mobile communications apparatus; Computer game software for use with mobile communications devices to enable users to play games therewith; Computer software and programs enabling users of mobile communications devices to access databases and global computer networks and entertainment; Accessories for mobile communications devices, namely, cellular phone faceplates, battery covers, cases and straps
Educational services, namely, providing online informal programs for preschool to college level users in the fields of English and Spanish language arts, including reading, writing, comprehension, and criticism, English as a second language, mathematics, theoretical and physical sciences, U.S. and world history, geography, critical thinking and analysis, music, and art, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; entertainment services, namely, providing on-line computer games, including educational computer games; entertainment services, namely, providing web sites featuring educational videos for preschool to college level users in the fields of English and Spanish language arts, including reading, writing, comprehension and criticism, English as a second language, mathematics, theoretical and physical sciences, U.S. and world history, geography, critical thinking and analysis, music, and art