A AIMCADEMY Trademark

Trademark Overview


On Thursday, November 28, 2024, a trademark application was filed for A AIMCADEMY with the United States Patent and Trademark Office. The USPTO has given the A AIMCADEMY trademark a serial number of 79415494. The federal status of this trademark filing is REGISTERED as of Tuesday, December 16, 2025. This trademark is owned by Aimcademy FlexCo. The A AIMCADEMY trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Entertainment services, namely, providing online interactive computer games; provision of on-line computer games; providing on-line interactive computer games; electronic games services provided on-line by means of a global computer network; providing a computer game that may be accessed by users on a global network and the internet; Provision of training courses in the field of video game skill improvement especially regarding reaction time, cognitive skills and hand-eye coordination for video game players; Instructional and training services, namely, providing virtual training sessions in the field of video game skill improvement for players of action video games; Computer training being educational training in the field of computers; Providing exercise instruction; game services provided online from a computer network, namely, providing online electronic games; provision of online electronic games by means of a computer based system; Provision of educational tutorials and virtual tr...

Development of computer game software; design of computer game software; computer programming of video and computer games; development of video and computer games; design and development of computer game software; design and development of computer game software and virtual reality software; providing online non-downloadable computer software for training and analyzing player performance in action video games; software as a service (SAAS) services for playing online video games; Platform as a service (PAAS) featuring software platforms for playing video games

Downloadable computer game software for use on mobile devices; Downloadable interactive entertainment software for playing computer games; Downloadable computer game software via a global computer network and wireless devices; Downloadable training software for practicing skills useful for playing video games; Downloadable workout logging software; Downloadable educational course materials in the field of improvement for video game skills, particularly action video game skills; Downloadable computer software using artificial intelligence technology for data analysis; Downloadable interactive game software; Downloadable computer game software for use with on-line interactive games; Downloadable game software; Downloadable augmented reality game software; smartphone game software, downloadable; Downloadable computer gaming software; Downloadable interactive multimedia computer game programs; computer games programmes downloaded via the internet; computer game software downloadable from a...
a aimcademy

General Information


Serial Number79415494
Word MarkA AIMCADEMY
Filing DateThursday, November 28, 2024
Status700 - REGISTERED
Status DateTuesday, December 16, 2025
Registration Number8064121
Registration DateTuesday, December 16, 2025
Mark Drawing3 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateTuesday, October 28, 2025

Trademark Statements


Pseudo MarkAIM ACADEMY
Description of MarkThe mark consists of the word "AIMCADEMY" in stylized text next to the letter "A" comprised of three rounded quadrilateral shapes.
Goods and ServicesEntertainment services, namely, providing online interactive computer games; provision of on-line computer games; providing on-line interactive computer games; electronic games services provided on-line by means of a global computer network; providing a computer game that may be accessed by users on a global network and the internet; Provision of training courses in the field of video game skill improvement especially regarding reaction time, cognitive skills and hand-eye coordination for video game players; Instructional and training services, namely, providing virtual training sessions in the field of video game skill improvement for players of action video games; Computer training being educational training in the field of computers; Providing exercise instruction; game services provided online from a computer network, namely, providing online electronic games; provision of online electronic games by means of a computer based system; Provision of educational tutorials and virtual training sessions in the field of video game skill improvement for players of action video games on-line from a computer database or via the internet or extranets; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes
Goods and ServicesDevelopment of computer game software; design of computer game software; computer programming of video and computer games; development of video and computer games; design and development of computer game software; design and development of computer game software and virtual reality software; providing online non-downloadable computer software for training and analyzing player performance in action video games; software as a service (SAAS) services for playing online video games; Platform as a service (PAAS) featuring software platforms for playing video games
Goods and ServicesDownloadable computer game software for use on mobile devices; Downloadable interactive entertainment software for playing computer games; Downloadable computer game software via a global computer network and wireless devices; Downloadable training software for practicing skills useful for playing video games; Downloadable workout logging software; Downloadable educational course materials in the field of improvement for video game skills, particularly action video game skills; Downloadable computer software using artificial intelligence technology for data analysis; Downloadable interactive game software; Downloadable computer game software for use with on-line interactive games; Downloadable game software; Downloadable augmented reality game software; smartphone game software, downloadable; Downloadable computer gaming software; Downloadable interactive multimedia computer game programs; computer games programmes downloaded via the internet; computer game software downloadable from a global computer network

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, January 30, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, January 30, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, January 30, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameAimcademy FlexCo
Party Type30 - Original Registrant
Legal Entity Type99 - Other
AddressAT

Party NameAimcademy FlexCo
Party Type20 - Owner at Publication
Legal Entity Type99 - Other
AddressAT

Party NameAimcademy FlexCo
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressAT

Trademark Events


Event DateEvent Description
Thursday, January 30, 2025SN ASSIGNED FOR SECT 66A APPL FROM IB
Friday, February 21, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, February 21, 2025APPLICATION FILING RECEIPT MAILED
Tuesday, May 20, 2025ASSIGNED TO EXAMINER
Thursday, May 22, 2025NON-FINAL ACTION WRITTEN
Friday, May 23, 2025NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
Monday, July 14, 2025REFUSAL PROCESSED BY MPU
Tuesday, July 15, 2025NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
Friday, August 1, 2025REFUSAL PROCESSED BY IB
Thursday, August 7, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, August 7, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, August 7, 2025TEAS/EMAIL CORRESPONDENCE ENTERED
Wednesday, September 3, 2025EXAMINERS AMENDMENT -WRITTEN
Wednesday, September 3, 2025EXAMINERS AMENDMENT E-MAILED
Wednesday, September 3, 2025NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Wednesday, September 3, 2025EXAMINER'S AMENDMENT ENTERED
Wednesday, September 3, 2025APPROVED FOR PUB - PRINCIPAL REGISTER
Tuesday, September 23, 2025WITHDRAWN FROM PUB - OG REVIEW QUERY
Wednesday, October 22, 2025NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, October 28, 2025PUBLISHED FOR OPPOSITION
Tuesday, October 28, 2025OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, December 16, 2025REGISTERED-PRINCIPAL REGISTER
Tuesday, December 16, 2025NOTICE OF REGISTRATION CONFIRMATION EMAILED