Trademark Overview
On Friday, September 20, 2024, a trademark application was filed for 50/50 CLUB with the United States Patent and Trademark Office. The USPTO has given the 50/50 CLUB trademark a serial number of 98761415. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, September 20, 2024. This trademark is owned by The Name LLC. The 50/50 CLUB trademark is filed in the Clothing & Apparel Products, Smoker's Products, Houseware & Glass Products, Education & Entertainment Services, Computer & Software Services & Scientific Services, and Restaurant & Hotel Services categories with the following description:
Providing news and information in the field of sports; Providing sporting information via a website; Providing information relating to sports and sporting events; Providing entertainment information in the field of sports, entertainment, cultural activities and related topics via digital video, audio and multimedia publishing services featuring online commentary, articles, images and photos about sports, entertainment and culture; Providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions; Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture
Lounge pants; Wind-jackets; Sports caps and hats; Shirts; Sweat pants; Tee-shirts; Tank-tops; Sweat jackets; Sweat shirts; Hats; T-shirts; Short sets; Waterproof jackets; Sleeved jackets; Pants; Moisture-wicking sports shirts; Jogging pants; Gym pants; Hooded sweat shirts; Panties, shorts and briefs; Shorts; Fleece tops
Cigar holders; Filtered cigars and cigarettes; Cigar humidifiers; Cigar punchers; Cigar boxes; Cigars
Mugs; Drinking glasses; Travel mugs; Shot glasses; Glass mugs; Insulated mugs; Wine glasses
Food and drink catering; Restaurant and bar services
Providing an on-line network environment that features technology that enables users to share data; Computer services, namely, creating an on-line virtual environment for users to find and exchange commentary, articles, images, and photos about sports, entertainment, and culture and where users can interact for entertainment, sports, and cultural purposes and to express opinions about sports, entertainment, and culture; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of sports, entertainment, and culture; Providing an on-line network environment featuring technology that enables users to share data in the field of sports, entertainment, and culture